Skill categories and skills are very intriguing. At certain points in the game, they serve as “power ups.” There are different kinds of skills that can be unlocked that increase the power of attack that my character has. For example, the purple “magic” is much more powerful that the first “blue” magic that is provide to my character. Both can be used to attack the monster but the “purple” magic had to be unlocked

Meeting new characters is usually part of missions that lead to a monster attack that the character has to deal with. At the same time, there are many characters that are randomly along the way to various destinations. Its always interesting to click on them and hear what they have to say as it advances the storyline.

The stash and inventory was confusing to me at first but than I realized that they can be very useful. They are shown through treasure chests across the virtual community and can be used to store items. They also present opportunities to trade items for other items. I am still trying to figure out this function, but its interesting nonetheless.

Customize banner was my favorite part of the functions that made me curious. It is not a significant part of the game at all, but I have to admit that I spent a lot of time on it. As I walked through the town, there was a banner representing my characters tribe. This banner can be customized with different colors and designs. What do you think of my banner?

All of these functions add to the curiosity of the game. Many games that I have played drive me through the interactions and willpower to “win” that game. Diablo III is different because the journey and the story drive me to play the game. Hence, curiosity!